Chimpanzees and other primates have the ability to use representations, for example, some use verbal communication as part of a form of symbolic play. Games played by chimpanzees have the same characteristics as that of all mammals. The emergence of symbolic play occurs exclusively in human children, along with the symbolic language that is intrinsically inherent to their God given nature(the playground games).
Games are a right. According to Declaration of Rights of Child, adopted by the UN General Assembly, The child shall have full opportunity for play and recreation, which should be directed to same purposes as education; society and the public authorities shall endeavor to promote the enjoyment of this right. Game is not only a form of entertainment but also the best way of learning, children learn to cope with various situations they will face throughout their lives.
Game of marbles (fingernail ball) are excellent examples of children's game with rules, they are playable by 6 years of age. In history of human species, formal game appeared as a result of sedentary need for mental and physical development. In formal game the object of each game is defined and governed by the rules themselves, not representations. Thanks to this ability to set rules and play within the species has been able to build key game such as democracy, religion and science.
Game is a necessary activity for humans to attach great importance to social sphere, since it allows testing certain social behaviors; in turn be used to acquire and develop intellectual, motor, and affective capacities tool and all this must be done so willingly, feeling no obligation of any kind, and all activities required to have time and space to do it.
Popular games are closely linked to activities of ordinary people, and over time have passed from parents to children. In most of source is unknown: they simply born of need of man to play, ie it is spontaneous, creative and highly motivating activities. The rule is very variable, and can change from one geographical area to another with ease; They can even be known by different names depending on where you practice.
Popular game often have few rules, which are usually simple, and they all kinds of materials are used, without having to be specific to game itself. They all have their objectives and a certain way of carrying them out: chase, throwing an object at a given site, conquer territory, retain or win an item, etc. His practice has no significance beyond game itself, is not institutionalized, and the big objective is to have fun.
Over time, some have grown into a major support within physical education classes to develop different physical abilities and motor skills, or serve as a basis for other game and sports. Popular game can serve as an educational tool in classroom in various fields and songs and lyrics features of each of periods shown. This typology can be a fun strategy that people who perform them learn while having fun.
Symbolic play is made on representations and not on real things. The cave paintings are the first example of symbolic play. Prehistoric man used them to act on the animals through their representations. Symbolic play all normal children is clearly present from 2 years of age. Symbolic play is present when a child picks up a rock and play with it like a car. This child is playing with the car, not the stone.
Games are a right. According to Declaration of Rights of Child, adopted by the UN General Assembly, The child shall have full opportunity for play and recreation, which should be directed to same purposes as education; society and the public authorities shall endeavor to promote the enjoyment of this right. Game is not only a form of entertainment but also the best way of learning, children learn to cope with various situations they will face throughout their lives.
Game of marbles (fingernail ball) are excellent examples of children's game with rules, they are playable by 6 years of age. In history of human species, formal game appeared as a result of sedentary need for mental and physical development. In formal game the object of each game is defined and governed by the rules themselves, not representations. Thanks to this ability to set rules and play within the species has been able to build key game such as democracy, religion and science.
Game is a necessary activity for humans to attach great importance to social sphere, since it allows testing certain social behaviors; in turn be used to acquire and develop intellectual, motor, and affective capacities tool and all this must be done so willingly, feeling no obligation of any kind, and all activities required to have time and space to do it.
Popular games are closely linked to activities of ordinary people, and over time have passed from parents to children. In most of source is unknown: they simply born of need of man to play, ie it is spontaneous, creative and highly motivating activities. The rule is very variable, and can change from one geographical area to another with ease; They can even be known by different names depending on where you practice.
Popular game often have few rules, which are usually simple, and they all kinds of materials are used, without having to be specific to game itself. They all have their objectives and a certain way of carrying them out: chase, throwing an object at a given site, conquer territory, retain or win an item, etc. His practice has no significance beyond game itself, is not institutionalized, and the big objective is to have fun.
Over time, some have grown into a major support within physical education classes to develop different physical abilities and motor skills, or serve as a basis for other game and sports. Popular game can serve as an educational tool in classroom in various fields and songs and lyrics features of each of periods shown. This typology can be a fun strategy that people who perform them learn while having fun.
Symbolic play is made on representations and not on real things. The cave paintings are the first example of symbolic play. Prehistoric man used them to act on the animals through their representations. Symbolic play all normal children is clearly present from 2 years of age. Symbolic play is present when a child picks up a rock and play with it like a car. This child is playing with the car, not the stone.
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